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SDK static prop example in 3DSMax




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    OfflinePrime

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    [CS : GO] SDK static prop example in 3DSMax

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    This is a template for modeling static props for CS:GO as of 5/18/13 by teknogeek1300

    Requirments:

    CS:GO && CS:GO SDK
    3dsmax version supporting SMD Export plugin found here: http://www.wunderboy.org/3dapps.php
    VTFEdit/photo editing program for custom textures. VTFEdit allows you to import images and save them int he correct format, also allows you to edit the VMT files http://nemesis.thewavelength.net/index.php?p=41
    Notepad for editing VMT/QC/batch files.

    What I have provided:

    Full folder structure for easy copy/past template
    Example 3ds max file with texture(dev_measuregeneric01.bmp)
    Example VMT(material file) and VTF(sdk material)
    Easy batch compiler(basicbox_compile.bat)!(you may need to edit this file if you are not using the same game paths I am)

    EASY SETUP:

    Copy "steamapps" folder to C:\Program Files (x86)\Steam\, Overwrite all files/folders
    Go to C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props\, Open "basicbox.3ds" with 3ds max.
    File/Export Selcted(make sure "basicbox" is selected in view) to C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props\basicbox.SMD (same directory as .max), make sure "Export Reference SMD" is selected, nothing else checked
    File/Export Selcted(make sure "basicbox_phys" is selected in view) to C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props\basicbox_phys.SMD (same directory as .max), make sure "Export Reference SMD" is selected, nothing else checked
    File/Export Selcted(make sure "basicbox" is selected in view again) to C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props\basicbox.SMD (same directory as .max), again make sure "Export Sequence SMD" is selected, set ranges to "0" & "1", leave reverse and unchecked.
    Run "basicbox_compile.bat" located in C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\props\ (same working directory)

    Hopefully at this point it will create a "basicbox.mdl" in the directory. At that point, use hammer or model viewer to test.

    Download:
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    Code:





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